GIANTS Editor 9 für den LS22 9.0.6

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Editor für den LS22

GIANTS Editor Changelog

=======================

9.0.6 (09.11.2023)

------------------

- Fixed flickering wireframe rendering


9.0.5 (09.11.2023)

------------------

- Added support for Farming Simulator 22 Patch 1.13.1

- Fixed painting terrain complex texture layers with less than 4 layers

- Reorganized toolbars (grid options are now part of gizmo instead of terrain)

- Added all FS22 weather condition flag names



9.0.4 (25.04.2023)

------------------

- Added support for Farming Simulator 22 Patch 1.9.1

- Added terrain occluder lod feature for improved performance (especially for larger maps)

- Spline editing improvements

- Added procedural placement feature

- Added support for multi selection editing of translation, rotation, scale and clip distance

- Terrain layer manager improvements

- Fixed terrain wireframe rendering with Vulkan render backend

- Added mesh LOD debug visualization

- Added 'terrain wireframe' show option (keeps terrain wireframe active all the time)

- Added tangent space normals debug visualization

- Added more scriptable UI controls

- Added 'Rendered in Viewports' flag



9.0.3 (29.06.2022)

------------------

- Added support for Farming Simulator 22 Patch 1.6

- Creating and switching spline control points can now be done if just the spline is selected

- Fixed crash when deleting a camera and save

- Fixed shortcuts handling (unable to type a letter when it was binded to shortcut, detecting shortcuts on wrong places)

- Added Note node to place sticky notes in the scene

- Terrain edit replace value is no longer updated when copying parameters with Ctrl+R in terrain paint mode

- Added option to hide foliage

- Fixed geometry tangents after freeze transform

- Properly reload materials instead of keeping the existing materials when reloading an i3D

- Added UI creation functions to script


9.0.2 (21.12.2021)

------------------

- Support for Farming Simulator 22 1.2.0.0 new shader format

- Fixed old profile import with 'Game Installation Path' pointing to Farming Simulator 19



9.0.1 (24.11.2021)

-------------------

- Support for Farming Simulator 22 i3d format

- Added basic conversion of mods from Farming Simulator 19 to Farming Simulator 22

+ Converts density maps and adds new density maps

+ Converts field distance textures

+ Converts SunAdmirer, Nightlight, Nightlight2, NightIllumination onCreates to new visibility conditions

+ Replaces custom shaders

+ Converts foliages

+ Convert terrain layer attributes

+ Add new editor naming annotations for density maps and info layers

+ Several manual steps are required:

++ Convert terrain normal maps (add height channel, move smoothness channel)

++ Convert distance textures (alpha channel now is smoothness)

- Added support for i3d references

- Added "Locked Group" attribute for any node. Allows picking of locked groups instead of their children

- Added shortcut to create a "Locked Group" for the selection: Ctrl + Shift + G

- Added new mesh paint mode

- Added horizontal scrollbar to scenegraph panel

- Added mouse button function "erosion" in terrain editing panel

- Added support for windows high contrast mode in scenegraph panel

- Added a searchbar for the scenegraph

- Added separate gizmo modes (Q: combined, E: scaling, R: rotating, T: translating)

- Added first person mode

- Added prefab rating

- Fixed movement with RMB + WASD

- Added support for adding multiple audio files to an audio source

- Fixed copy/cut/paste crash when pasting in the same node that was copied/cut (cutting and undo to get the old node)

- Added possibility to edit node name with use of F2

- Added more simple geometry to create (WASD + ctrl + space + mouse to control, esc to exit)

- Added option to change various checkboxes in with multiple objects selected

- Added new option to render a translation helper grid when translating within a plane

- Added terrain layer manager to modify terrain layers

- Added dialog for editing shortcuts

- Added rectangular object selection in viewport

- Added German localization

- Fixed deletion of group nodes when undo/redo history is cleared

- Improved object selection (picking)

- Added a "Default" menu entry for View/Debug/ menu, which resets the debug view

- Added option to toggle if non-renderable objects are selectable

- Added option to toggle if splines are selectable

- Made main viewport detachable

- Added a "limit to texture" replace option for texture painting

- Fixed the viewport update for foliage when terrain sculpting

- Added snapping also in local mode for translation, rotation and scaling

- Fixed node dragging in scenegraph

- Added shortcuts to increase and decrease size of gizmo

- Added new shortcuts ALT+G, ALT+R, ALT+S to reset translation, rotation and scale

- Added CTRL+x,CTRL+c,CTRL+v support for cut, copy, paste in editor script control

- Added support for 3DConnexion SpaceMouse

- Esc exits the current paint mode

- Added option to have named drop downs for terrain detail layers

- Added option to temporarily enable grid snapping by holding 'X'

  • Version 9.0.6

    GIANTS Editor Changelog

    =======================


    9.0.6 (09.11.2023)

    ------------------

    - Fixed flickering wireframe rendering


    9.0.5 (09.11.2023)

    ------------------

    - Added support for Farming Simulator 22 Patch 1.13.1

    - Fixed painting terrain complex texture layers with less than 4 layers

    - Reorganized toolbars (grid options are now part of gizmo instead of terrain)

    - Added all FS22 weather condition flag names

  • Version 9.0.4

    9.0.4 (25.04.2023)

    ------------------

    - Added support for Farming Simulator 22 Patch 1.9.1

    - Added terrain occluder lod feature for improved performance (especially for larger maps)

    - Spline editing improvements

    - Added procedural placement feature

    - Added support for multi selection editing of translation, rotation, scale and clip distance

    - Terrain layer manager improvements

    - Fixed terrain wireframe rendering with Vulkan render backend

    - Added mesh LOD debug visualization

    - Added 'terrain wireframe' show option (keeps terrain wireframe active all the time)

    - Added tangent space normals debug visualization

    - Added more scriptable UI controls

    - Added 'Rendered in Viewports' flag

  • Version 9.0.3

    GIANTS Editor Changelog

    =======================


    9.0.3 (29.06.2022)

    ------------------

    - Added support for Farming Simulator 22 Patch 1.6

    - Creating and switching spline control points can now be done if just the spline is selected

    - Fixed crash when deleting a camera and save

    - Fixed shortcuts handling (unable to type a letter when it was binded to shortcut, detecting shortcuts on wrong places)

    - Added Note node to place sticky notes in the scene

    - Terrain edit replace value is no longer updated when copying parameters with Ctrl+R in terrain paint mode

    - Added option to hide foliage

    - Fixed geometry tangents after freeze transform

    - Properly reload materials instead of keeping the existing materials when reloading an i3D

    - Added UI creation functions to script

  • Version 9.0.2

    GIANTS Editor Changelog

    =======================


    9.0.2 (21.12.2021)

    ------------------


    - Support for Farming Simulator 22 1.2.0.0 new shader format

    - Fixed old profile import with 'Game Installation Path' pointing to Farming Simulator 19

  • Version 9.0.1