GIANTS Editor - LS19 8.2.2

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Editor fürs Mappen und modden im Landwirtschafstsimulator

Der GIANTS Editor für den Landwirtschafts Simulator 2019


Windows 64bit


8.1.0 (09.02.2019)

-------------------

- Added basic convertion of mod maps from Farming Simulator 17 to Farming Simulator 19

+ Converts terrain painting to new format with combined layers

+ Converts foliage layers

+ Converts terrain detail layers

+ Adds light scattering flag to sun

+ Adjusts map xml and creates items xml

+ Add farmland info layer

+ Replaces custom shaders

+ Converts vehicle xml with new elements

- Improved foliage paint panel

- Improved info layer paint panel

- Added preview option for terrain detail texture paint mode

- Added option to navigate in scenegraph panel with arrow keys

- Fixed memory leak when applying terrain operations after undo operations

- Added new toggle options for interactive placement mode:

+ 'S' Scale new objects randomly (range according to preferences)

+ 'C' Don't place new objects on objects created during the current session

+ 'T' Only place new objects on terrain


8.0.0 (20.11.2018)

-------------------

- Added Post FX panel

- Added scripts for Farming Simulator 19

- Added support for Farming Simulator 19 mods

- Fixed terrain sculpting erosion feature

- Fixed minor scenegraph editing features

  • Version 8.2.2

    8.2.2 (16.11.2020)

    -------------------

    - Fixed sky rendering


    8.2.1 (13.11.2020)

    -------------------

    - Added script functions to query shape and material setup (getShapeIsSkinned, getIsNonRenderable, getShapeBoundingSphere, getMaterial...)

    - Added editor script to check if clip distances are not completely wrong

    - Added editor script to generate seasons mask

  • Version 8.2.0

    8.2.0 (22.11.2019)

    -------------------


    - Scenegraph is processing arrow keys

    - When saving a mod on the same drive as the game path, it uses now the correct '$' syntax

    - Fixed terrain paint preview when resizing brush with mouse wheel

    - Fixed terrain preview painting when undoing/redoing terrain paint commands (with CTRL+Z, CTRL+Y)

    - Fixed wrong selection after copy paste (after pasting in a transform group the whole transform group was selected)

    - Fixed visual raycast position report with start position != zero

    - Various script editor fixes (ie. weird selection behavior when switching files while not saved, don't store local information in tree data, find file by name fixes, detect any changes and not just <127 typing)

    - Incremented mod description version to 43

    - Added debug depth rendering mode

  • Version 8.1.0