GIANTS Editor - LS17 7.1.0

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Editor fürs Mappen und modden im Landwirtschafstsimulator

Der GIANTS Editor für den Landwirtschafts Simulator 2017


Windows 64bit


7.1.0 (14.03.2017)

- Added prefabs dialog

- Fixed spline rendering

- Fixed spline selection

- Fixed freeze transformation

- Fixed animation window, it showed the wrong animation time



7.0.5 (21.11.2016)

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- Fixed crash when painting one or two channel foliage layers


7.0.4 (17.11.2016)

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- Added shape attribute CPU mesh (e.g. to mark shapes to be wrapped by tension belts)

- Fixed crash when selecting fill volumes, splines or particle systems

- Fixed special character saving


7.0.3 (11.11.2016)

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- Fixed create mod-map from game briefing image issue

- Added helper scripts

- Fixed issues with light rendering on older GPUs


7.0.2 (25.10.2016)

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- Increased max number of editable custom-shader-parameters

- Using srgb for mod texture dds

- Create mod from game writes descVersion=31

- Report mod conv proper error-message in case of uploading to big files

- Fixed modding tools proper save paths

- Fixed undo stack size when undoing

- Fixed texture viewer showing wrong color space in drop down

- Fixed texture viewer and mod texture selection to show "convert to dds" if the png is selected while a dds exist

- Fixed srgb <-> linear conversion with dds conversion in texture viewer

- Fixed mod conv old file was opened after conversion

- Fixed getting started dialog

- Fixed opening of converted mods


7.0.0 (14.09.2016)

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- Added getSceneFilename to script

- Added mods from game Steam version support

- Updated modding tools

- Fixed export with files


7.0.0 Beta (23.07.2016)

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- Improved scripting window

- Added support for orthographic camera

- Added refresh custom shader button on material panel

- Added [shift] + WASD + [right mouse button] navigation

- Added support for undo / redo of object selection / deselection

- Added hot key for hide object (CTRL-H) and show object (SHIFT+H)

- Fixed / Improved rotation- and translation gizmo

- Added scaling gizmo

- Fixed terrain wireframe rendering

- Added support for interactive placement along face normal

- Improved debug rendering of light sources

- Added support to group selected nodes

- Improved spline editing, introduced concept of edit points

- Added support for interactive placement of spline control- and edit points

- Added absolute (key x) and relative (key j) snapping tool for object rotation and translation

- Added Modding Tools

- Added support to modify BV